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3D Programming Mastery with DirectX 12 Using HLSL 2021: Leveraging HLSL 2021 Templates and Wave Intrinsics for High-Performance GPU Simulation
Independently Published
Modern GPU Shading with HLSL and WGSL: Cross-Platform Graphics Compute Programming for...
Majosta
DirectX Compute: High Performance Compute Programming with and Shaders
Mercury Learning & Information
Introduction to 3D Game Programming with DirectX 12
DirectX 12 and HLSL 6.9: Shader Model 6.9 the Future of GPU...
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