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Modern GPU Shading with HLSL and WGSL: Cross-Platform Graphics and Compute Programming for DirectX, WebGPU, and Beyond
Independently Published
DirectX+HLSL/Graphics/Compute All in One
Majosta
DirectX Compute: High Performance Compute Programming with and Shaders
Data Structures and Algorithms: Parallel Structures, GPU Computing, Visual Rendering with WebGPU WGSL
Precision Shading with HLSL: A Professional Graphics Developer’s Guide
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