The MIT Press
The Little Schemer, fourth edition
Unboxed: Board Game Experience and Design
Fighting Traffic: the Dawn of Motor Age in American City
Intellivision: How a Videogame System Battled Atari and Almost Bankrupted Barbie®
Uncertainty in Games
The Laws of Simplicity: Design, Technology, Business, Life
Foundations of Computer Vision
Probabilistic Machine Learning: An Introduction
Designed for Digital: How to Architect Your Business Sustained Success
Rules of Play: Game Design Fundamentals
Inclusion on Purpose: An Intersectional Approach to Creating a Culture of Belonging at Work
Open Strategy: Mastering Disruption from Outside the C Suite
Return from the Stars
Recursive Macroeconomic Theory, fourth edition
Physically Based Rendering: From Theory to Implementation, Fourth Edition
Buildings Must Die: A Perverse View of Architecture
Data Feminism
Structure and Interpretation of Computer Programs, second edition
A Playful Production Process: For Game Designers (and Everyone)
Philosophy for Passengers
SimPolitics: America’s Quest to Solve Politics with Computers
Pragmatism
Explaining Life through Evolution
Rabelais and His World, a new translation
The Mind-Body Problem
Zizek's Jokes: (Did you hear the one about Hegel and negation?)
Beyond Vanity: The History and Power of Hairdressing
A Composer's Guide to Game Music
Hospital of the Transfiguration
the AI Advantage: How to Put Artificial Intelligence Revolution Work
Tillbaka till toppen