MIT Press
The Apparently Marginal Activities of Marcel Duchamp
the Technology Fallacy: How People Are Real Key to Digital Transformation
Movement Matters: How Embodied Cognition Informs Teaching and Learning
Make It Clear: Speak and Write to Persuade Inform
Lifelong Kindergarten: Cultivating Creativity through Projects, Passion, Peers, and Play
Time by Design: How Communicating Slow Allows Us to Go Fast
Forty Four Esolangs: The Art of Esoteric Code
Profit vs. Progress: Why Socially Responsible Investment Doesn't Work and How to Fix It
Ideas That Created the Future: Classic Papers of Computer Science
Thoughtful Interaction Design: A Design Perspective on Information Technology
Visual Insights: A Practical Guide to Making Sense of Data
The Parallax View
The Puppet and Dwarf: Perverse Core of Christianity
Sludge: What Stops Us from Getting Things Done and to Do about It
Communism for Kids
Electrify: An Optimist’s Playbook for Our Clean Energy Future
Applied Microeconometrics
Reactionary Worldbuilding: From Speculative Imagination to Political Practice
Under Blue Cup
IT Strategy for Non Managers: Becoming an Engaged Contributor to Corporate Decisions
The Distracted Mind: Ancient Brains in a High Tech World
Meaningful Stuff: Design That Lasts
Statistical Decision Theory in Perception and Cognition: Signal Detection General Recognition Theories
Technothriller: Film and the American Imagination
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